Mods send events tagged with these minor attributes and an intensity value. Other mods or players via the MCM menu can create their own "minor attributes", and define how experiencing events with those minor attributes affects the major attributes. Minor Attributes - Tracked by the framework, defined by mod authors These can be increased when the PC experiences things they find pleasurable or painful, enjoyable or not, etc. The PC has 6 major attributes: Pleasure and Pain (if the PC is physically feeling good or bad), Satisfaction and Despair (if the PC is mentally feeling good or bad), Pride and Shame (if the PC is morally feeling good or bad). Major Attributes - Tracked and defined by the framework I ended up removing features from that mod and completely rewriting everything in order to make the framework function better, so I decided to leave the other mod up separately for people who prefer that one. It is very similar to an earlier mod I posted. Players need to interpret these numbers to guide their roleplay or modders need to It does not do anything by itself except track some numbers. This is an alpha version of a framework for modders and players to simulate or roleplay player character corruption, loss of willpower, slave training, etc.
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